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Magic Item Slots 5e

  1. Magic Item Slots 5e Spells
  2. Dnd 5e Fun Magic Items

Some magic items allow the user to cast a spell from the item. The spell is cast at the lowest possible spell level, doesn't expend any of the user's spell slots, and requires no components, unless the item's description says otherwise. In 5e, characters can only have three magic items attuned at a time (DMG pg 138). Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. Jump to: navigation, search This page is incomplete and/or lacking flavor.

Unofficial rules compendium

This is the table from DMG p 214, somewhat expanded and clarified.

d20Body SlotNormal GearAffinity
1 HeadHeadband, helmet Mental improvement, ranged attacks
Phylactery Morale, alignment
Hat Interaction
2Face Lenses, goggles Vision
3 Torso Vest, vestment Class ability improvement
Shirt Physical improvement
4Back Cloak, cape, mantle Transformation, protection
5Throat Amulet, brooch, medallion, necklace, periapt, scarab Protection, discernment
6 ArmBracers Combat
Bracelets Allies
7 HandGloves Quickness
Gauntlets Destructive power
8RingsRings Protection, spell effects
9-11 Body Armor Protection
Robe Multiple effects
12WaistBelt, Girdle Physical improvement
13-15Legs Boots Movement
16-17 Main hand Main weapon Weapon enchantments
18-20 Off hand Secondary weapon or shield Shield, weapon enchantments

The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.

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Magic Item Slots 5e Spells


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Dnd 5e Fun Magic Items

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